Appendix E
Vehicle Guide

Vehicles - Military, Earth Union

America-class heavy spacecraft carrier - A sixth generation warship introduced late in the Sheol War, it supported an aviation element twice the size of the earlier light carriers and hosted a special joint task force with representation from all four branches of service.
And-8 Viking - A light dropship capable of carrying 48 troops if no vehicles are loaded.
BA-194 Mustang - The standard light armored transport, it can carry four troops in addition to a three-man crew.
BMP-202 Toro - An Infantry Fighting Vehicle, it is equipped with an eight-missile battery and a light particle cannon and is capable of carrying eight troops in addition to a four-man crew.
BRDM-203 Roadrunner - A lightly armed Fast Attack Vehicle used for reconnaissance and Special Operations.
BRDM-208 Basilisk - A scout speeder capable of reaching speeds up to 400kph.
BTR-197 Terrapin - A well-defended APC capable of carrying 12 troops.
BTR-205 Super Monitor II - An improvement to the Monitor II mobile command post that boasts heavier armor upgraded shield generators with a minimal loss in speed.
Camelot-class space cruiser - A fourth generation warship whose latest models have been modified to incorporate more current technology, it is one of the more powerful warships in the Union Navy.
Cly-22 Yak - A cargo hovership capable of carrying 25 tonnes of cargo.
Cly-25 Warhorse - A light troop transport hovership capable of carrying ten troops.
Cly-29 Stag - An attack hovership that trades comparatively light armaments for high speed.
Ica-75 Albatross - A heavy dropship capable of both spaceflight and planetside incursions, it is slow and lightly armored but in exchange can carry up to 120 personnel if no vehicles are loaded.
Ica-85 Tigerhawk - A third generation medium space fighter that went into production near the end of the Sheol War. Its capabilities surpass that of the Oly-38 Bayonet by a fair margin. It boasts stealth technology that renders its virtually undetectable and has a torpedo tube that allows it to be employed as a ship-killer.
IMR-189 Tejon - An engineer vehicle featuring a modular system that allows it to adapt to tasks ranging from construction to EOD.
IT-7 Kodachi - A second generation light space fighter adopted by the Air Force for close orbital defense.
IT-8 Wakizashi - A second generation air/space strike fighter used by both the Navy and the Air Force, it is the only superlight craft capable of providing air support to ground forces from space-based platforms.
Koh-132 Wasp - A first generation light space fighter used by the Navy in the early years of the war.
Koh-137 Queen Bee - A drop pod platform capable of holding 54 Mobile Armor Marines.
Koh-141 Hornet III - A third generation light space fighter used by both the Navy and the Air Force, replacing the Koh-132 Wasp and IT-7 Kodachi respectively. It is in all respects superior to the earlier crafts and has demonstrated a marked edge over Sheolite ships the same size.
Mnd-179 Burro - A lightly armored military cargo truck.
Oly-38 Bayonet - A second generation medium space fighter, it featured a more robust armament than the earlier IT-5 Katana, to include double the missile loadout.
Oly-42 Patriot - A third generation heavy space fighter, it was actually capable of delivering more offensive power than even a Starstorm-class patrol escort. Produced late in the war, it saw comparatively little action.
Sengoku-class space destroyer - A fourth generation warship introduced just before the start of the war, it is considerably faster than the earlier Invincible-class thanks to its SFPS MkVIa engine and sports a more varied armament as well.
Sky Shark-class space patrol escort - A third generation warship, it remained in active service during the early years of the Sheol War until production of the Starstorms could meet demand. Even after being transferred into the Reserve, Sky Sharks were often used to fill the gap in escort coverage in the fleets hardest hit by the Sheolites, though their slow speed and limited armaments tended to make them easy prey for Sheolite raiders. They were steadily redirected to service in the Orbital Guard instead of frontline warfare.
Sparta-class light spacecraft carrier - A fifth generation warship and the successor to the Troy-class, it features more robust armaments and thicker armor than its predecessor for improved combat performance and survivability.
Starstorm-class space patrol escort - A fourth generation warship that vastly improved upon the older Sky Shark-class, it was the fastest type of ship in the Fleet until the debut of warships equipped with the MkVI series of engines.
Strategos-class space destroyer - A fifth generation warship, it is not only larger and more robustly armed than the earlier Sengoku-class but also hosts a small aviation detachment.
T-188 Armadillo - A light tank with high speed and maneuverability, its armaments are effective against lightly armored targets but it is significantly disadvantaged against hardened targets.
Troy-class light spacecraft carrier - A fifth generation warship, it was the first platform for deploying superlight spacecraft in combat.
Wellesley-class space frigate - A third generation warship, it was the last class of space frigate produced for the Union Navy due to a shift in naval doctrine favoring greater emphasis on the more economical patrol escorts. The Wellesley-class remained in service throughout the Sheol War, however, serving in the Orbital Guard.

Vehicles - Military, Sheol Empire

Abyss-class space flagship - The largest warship on record and the personal flagship of the Sheolite emperor himself, its very existence was completely unknown to the Union for most of the Sheol War.
Anaconda - A heavy space fighter nearly as well-armed as the Fiend-class patrol escorts, it posed a considerable threat to Union warships.
Archdemon-class spacecraft carrier - The platform for the Sheolites' superlight spacecraft, it was also a capable warship in its own right even without the support of escorts.
Archfiend-class space destroyer - Though disadvantaged when compared to its Union counterparts, this class of warship was equipped with the dreaded mass drivers used to devastating effect in the Sheolite raids on the Colonies.
Centipede - A heavily armed and armored all-terrain attack vehicle whose armament rivals that of a small warship, its heavy power consumption can result in systems shorting out in the field.
Crab - A heavy tank boasting robust armaments--including twin disruptor cannons and a devastating mass driver--and armor plating as thick as a warship's, its primary weakness is its slow speed.
Cobra - A medium space fighter that boasted thicker armor and heavier armaments than the Viper, it had a reputation for being notoriously difficult to shoot down and was believed to be the craft most responsible for losses among Union pilots.
Condor - A Sheolite aerial bomber capable of carrying a 100-tonne payload.
Demon-class space cruiser - Despite not being significantly larger than the Archfiend-class, this warship boasted considerably heavier armaments, making it a significant threat in both ship-to-ship combat and orbital assaults.
Fiend-class space patrol escort - The smallest class of Sheolite warship, it was about evenly matched with the Union Starstorm-class.
Fireant - A small all-terrain attack vehicle that is little more than a particle cannon on legs, it is capable of significant damage for its size.
Hellduke-class space dreadnought - The flagship of the main Sheolite fleets, it is larger than all Union warships except the Imperium-class
Scorpion - A light tank similar in armament to a Centipede but slower and with slightly thicker armor. Its characteristic feature is a quad turret mounted on a flexible 'tail' resembling that of its namesake.
Spider - The mid-sized Sheolite all-terrain attack vehicle, its armor is thicker than any comparable Union vehicle and it is the smallest Sheolite vehicle to feature the shield-canceling disruptor cannon.
Viper - A light space fighter comparably equipped to the Koh-132 Wasp, its trump card was its disruptor cannon, which could nullify its target's shields but often at the risk of shorting out the craft's systems.